Every loaf has a journey.
Plant the fields. Turn grain into flour. Keep the ovens warm. Thoughtful roads and connected workshops bring your village’s everyday needs together.
Real screenshots from the game in development.

A village-building tale
A little clearing. A few good neighbours. Something worth growing.
Download on SteamComing soonThe story
You begin with a clearing and one family. Plant the fields, turn grain into flour, keep the ovens warm. As the seasons turn, a cottage becomes a neighbourhood, a footpath becomes a trade route, and strangers become your people.
Plant the fields. Turn grain into flour. Keep the ovens warm. Thoughtful roads and connected workshops bring your village’s everyday needs together.
A baker, a carpenter, a curious new neighbour. Families bring their own needs and ambitions. Our aim is a community you learn to care about, one season and one generation at a time.
As your village grows, send settlers to found kin towns, link them by road and caravan, and trade what each does best. Kin towns come in the later eras.
Room to grow. Reasons to stay.
The seasons turn, and the village turns with them. Warmth at its heart. Thoughtful strategy beneath the surface.
The first chapter is still being written
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About us
We are CYOPS. We started as tech consultants, but we have loved games since we were young. Alderfolk is the kind of game we always wanted to play, and one we would be glad to share with our kids.
We also build apps close to our hearts: kids’ games, language-course apps and business apps for other companies.
Contact
Questions, press, a kind word or a problem to report. We read everything.
info@alderfolk.comGood to know
The images on this page are real screenshots from Alderfolk in development, captured without the game’s interface. The game is still changing, so the final look may differ.
Pre-generated (made before release, ships in the game): The painted art was generated with AI image tools (ChatGPT and Canva) from our own prompts and style references, then chosen, trimmed and fitted into the game by hand. All voices, music, ambience and sound effects were generated with ElevenLabs for this game. The game's code was written with Claude, an AI model by Anthropic, directed and reviewed by the developer.
Live-generated (made while you play): None. The game makes no AI or network calls while it runs.
Not yet. Alderfolk is in development and is coming to Steam. There is no public download and no release date has been announced.
Windows PC is the development target. Final system requirements and any other platforms will be announced once they have been tested.